Legacy Documentation: Version 5.5
LanguageEnglish
  • C#
  • JS

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.

OnOpenAssetAttribute

class in UnityEditor.Callbacks

/

Inherits from:CallbackOrderAttribute

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Description

Callback attribute for opening an asset in Unity (e.g the callback is fired when double clicking an asset in the Project Browser).

Adding this attribute to a static method will make the method be called when Unity is about to open an asset. The method should have the following signature:
static bool OnOpenAsset(int instanceID, int line)
Return true if you handled the opening of the asset or false if an external tool should open it.

no example available in JavaScript
// C# example:
using UnityEngine;
using UnityEditor;
using UnityEditor.Callbacks;
	
public class MyAssetHandler {

[OnOpenAssetAttribute(1)] public static bool step1(int instanceID, int line) { string name = EditorUtility.InstanceIDToObject(instanceID).name; Debug.Log("Open Asset step: 1 ("+name+")"); return false; // we did not handle the open }

// step2 has an attribute with index 2, so will be called after step1 [OnOpenAssetAttribute(2)] public static bool step2(int instanceID, int line) { Debug.Log("Open Asset step: 2 ("+instanceID+")"); return false; // we did not handle the open } }

OnOpenAssetAttribute has an option to provide an order index in the callback, starting at 0. This is useful if you have more than one OnOpenAssetAttribute callback, and you would like them to be called in a certain order. Callbacks are called in order, starting at zero.

Inherited members

Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961