Legacy Documentation: Version 5.5
LanguageEnglish
  • C#
  • JS

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.

EditorApplication.timeSinceStartup

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

public static var timeSinceStartup: double;
public static double timeSinceStartup;

Description

The time since the editor was started. (Read Only)

This property contains the time since the editor was started, in seconds. Unlike Time.realtimeSinceStartup, this is not reset when starting play mode.

See Also: Time.realtimeSinceStartup


Simple Editor Window that saves each 300 seconds the current scene.

// Simple editor window that autosaves the working scene
// Make sure to have this window opened to be able to execute the auto save.

import UnityEditor;

class SimpleAutoSave extends EditorWindow { var saveTime : float = 300; var nextSave : float = 0;

@MenuItem("Example/Simple autoSave") static function Init() { var window : SimpleAutoSave = EditorWindow.GetWindowWithRect( SimpleAutoSave, Rect(0,0,165,40)); window.Show(); } function OnGUI() { EditorGUILayout.LabelField("Save Each:", saveTime + " Secs"); var timeToSave : int = nextSave - EditorApplication.timeSinceStartup; EditorGUILayout.LabelField("Next Save:", timeToSave.ToString() + " Sec"); this.Repaint(); if(EditorApplication.timeSinceStartup > nextSave) { var path : String [] = EditorApplication.currentScene.Split(char.Parse("/")); path[path.Length -1] = "AutoSave_" + path[path.Length-1]; EditorApplication.SaveScene(String.Join("/",path)); Debug.Log("Saved Scene"); nextSave = EditorApplication.timeSinceStartup + saveTime; } } }
/ Simple editor window that autosaves the working scene
// Make sure to have this window opened to be able to execute the auto save.

using UnityEngine; using UnityEditor; using UnityEngine.SceneManagement; using UnityEditor.SceneManagement;

public class SimpleAutoSave : EditorWindow {

static float saveTime = 300.0f; static double nextSave = 0; static int autoSaveLabel = 1; [MenuItem("Examples/Simple autoSave")] static void Init() { SimpleAutoSave window = (SimpleAutoSave)GetWindowWithRect( typeof(SimpleAutoSave), new Rect(0,0,160,60)); window.Show(); }

void OnGUI() {

EditorGUI.LabelField(new Rect(10,10,80,20), "Save Each:"); EditorGUI.LabelField(new Rect(80,10,80,20), saveTime + " secs"); double timeToSave = nextSave - EditorApplication.timeSinceStartup;

EditorGUI.LabelField(new Rect(10,30,80,20), "Next Save:"); EditorGUI.LabelField(new Rect(80,30,80,20), timeToSave.ToString("N1") + " secs"); this.Repaint(); // when time has reach zero then save the scene if (EditorApplication.timeSinceStartup > nextSave) {

Scene scene = SceneManager.GetActiveScene(); string name = scene.name + autoSaveLabel;

EditorSceneManager.SaveScene(scene, "Assets/wibble/"+name+".unity", true); autoSaveLabel = autoSaveLabel + 1; nextSave = EditorApplication.timeSinceStartup + saveTime;

Debug.Log("Saved Scene: " + name); } } }
Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961