Legacy Documentation: Version 5.5
LanguageEnglish
  • C#
  • JS

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.

EditorGUILayout.IntSlider

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

public static function IntSlider(value: int, leftValue: int, rightValue: int, params options: GUILayoutOption[]): int;
public static int IntSlider(int value, int leftValue, int rightValue, params GUILayoutOption[] options);
public static function IntSlider(label: string, value: int, leftValue: int, rightValue: int, params options: GUILayoutOption[]): int;
public static int IntSlider(string label, int value, int leftValue, int rightValue, params GUILayoutOption[] options);
public static function IntSlider(label: GUIContent, value: int, leftValue: int, rightValue: int, params options: GUILayoutOption[]): int;
public static int IntSlider(GUIContent label, int value, int leftValue, int rightValue, params GUILayoutOption[] options);

Parameters

label Optional label in front of the slider.
value The value the slider shows. This determines the position of the draggable thumb.
leftValue The value at the left end of the slider.
rightValue The value at the right end of the slider.
options An optional list of layout options that specify extra layouting properties. Any values passed in here will override settings defined by the style.
See Also: GUILayout.Width, GUILayout.Height, GUILayout.MinWidth, GUILayout.MaxWidth, GUILayout.MinHeight, GUILayout.MaxHeight, GUILayout.ExpandWidth, GUILayout.ExpandHeight.

Returns

int The value that has been set by the user.

Description

Make a slider the user can drag to change an integer value between a min and a max.


Create a grid of cloned Objects.

#pragma strict

// Simple editor script that lets you clone your object in a grid

class EditorGUILayoutIntSlider extends EditorWindow {

var cloneTimesX : int = 1; var cloneTimesY : int = 1; var cloneTimesZ : int = 1; var spacing : int = 2;

@MenuItem("Examples/Editor GUILayout IntSlider usage") static function Init() { var window = GetWindow(EditorGUILayoutIntSlider); window.Show(); }

function OnGUI() { cloneTimesX = EditorGUILayout.IntSlider(cloneTimesX, 1, 10); cloneTimesY = EditorGUILayout.IntSlider(cloneTimesY, 1, 10); cloneTimesZ = EditorGUILayout.IntSlider(cloneTimesZ, 1, 10);

if(GUILayout.Button("Duplicate object")) CloneSelected(); }

function CloneSelected() { if(!Selection.activeGameObject) { Debug.LogError("Select a GameObject first"); return; }

for(var i = 0; i < cloneTimesX; i++) for(var j = 0; j < cloneTimesY; j++) for(var k = 0; k < cloneTimesZ; k++) Instantiate(Selection.activeGameObject, Vector3(i,j,k)*spacing, Selection.activeGameObject.transform.rotation);

} }
using UnityEditor;
using UnityEngine;
		  
// Simple editor script that lets you clone your object in a grid

public class IntSliderExample : EditorWindow {

int cloneTimesX = 1; int cloneTimesY = 1; int cloneTimesZ = 1; int spacing = 2;

[MenuItem("Examples/Editor GUILayout IntSlider usage")] static void Init() { EditorWindow window = GetWindow(typeof(IntSliderExample)); window.Show(); }

void OnGUI() {

cloneTimesX = EditorGUILayout.IntSlider(cloneTimesX, 1, 10); cloneTimesY = EditorGUILayout.IntSlider(cloneTimesY, 1, 10); cloneTimesZ = EditorGUILayout.IntSlider(cloneTimesZ, 1, 10);

if(GUILayout.Button("Duplicate object")) CloneSelected(); }

void CloneSelected() { if(!Selection.activeGameObject) { Debug.LogError("Select a GameObject first"); return; }

for (int i = 0; i < cloneTimesX; i++) for (int j = 0; j < cloneTimesY; j++) for (int k = 0; k < cloneTimesZ; k++) Instantiate(Selection.activeGameObject, Vector3(i, j, k)*spacing, Selection.activeGameObject.transform.rotation);

}

}

public static function IntSlider(property: SerializedProperty, leftValue: int, rightValue: int, params options: GUILayoutOption[]): void;
public static void IntSlider(SerializedProperty property, int leftValue, int rightValue, params GUILayoutOption[] options);
public static function IntSlider(property: SerializedProperty, leftValue: int, rightValue: int, label: string, params options: GUILayoutOption[]): void;
public static void IntSlider(SerializedProperty property, int leftValue, int rightValue, string label, params GUILayoutOption[] options);
public static function IntSlider(property: SerializedProperty, leftValue: int, rightValue: int, label: GUIContent, params options: GUILayoutOption[]): void;
public static void IntSlider(SerializedProperty property, int leftValue, int rightValue, GUIContent label, params GUILayoutOption[] options);

Parameters

label Optional label in front of the slider.
property The value the slider shows. This determines the position of the draggable thumb.
leftValue The value at the left end of the slider.
rightValue The value at the right end of the slider.
options An optional list of layout options that specify extra layouting properties. Any values passed in here will override settings defined by the style.
See Also: GUILayout.Width, GUILayout.Height, GUILayout.MinWidth, GUILayout.MaxWidth, GUILayout.MinHeight, GUILayout.MaxHeight, GUILayout.ExpandWidth, GUILayout.ExpandHeight.

Description

Make a slider the user can drag to change an integer value between a min and a max.

Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961