Legacy Documentation: Version 5.5
LanguageEnglish
  • C#
  • JS

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.

EditorGUILayout.TextArea

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

public static function TextArea(text: string, params options: GUILayoutOption[]): string;
public static string TextArea(string text, params GUILayoutOption[] options);
public static function TextArea(text: string, style: GUIStyle, params options: GUILayoutOption[]): string;
public static string TextArea(string text, GUIStyle style, params GUILayoutOption[] options);

Parameters

text The text to edit.
style Optional GUIStyle.
options An optional list of layout options that specify extra layouting properties. Any values passed in here will override settings defined by the style.
See Also: GUILayout.Width, GUILayout.Height, GUILayout.MinWidth, GUILayout.MaxWidth, GUILayout.MinHeight, GUILayout.MaxHeight, GUILayout.ExpandWidth, GUILayout.ExpandHeight.

Returns

string The text entered by the user.

Description

Make a text area.

This works just like GUILayout.TextArea, but correctly responds to select all, copy, paste etc. in the editor.


Quick script editor.

// Simple script that lets you visualize your scripts in an editor window
// This can be expanded to save your scripts also in the editor window.

class EditorGUILayoutTextArea extends EditorWindow { var text : String = "Nothing Opened..."; var txtAsset : TextAsset; var scroll : Vector2;

@MenuItem("Examples/Script Visualizer") static function Init() { var window = GetWindow(EditorGUILayoutTextArea); window.Show(); } function OnGUI() { var newTxtAsset : TextAsset = EditorGUILayout.ObjectField(txtAsset, TextAsset);

if (newTxtAsset != txtAsset) ReadTextAsset(newTxtAsset);

scroll = EditorGUILayout.BeginScrollView(scroll); text = EditorGUILayout.TextArea(text, GUILayout.Height(position.height - 30)); EditorGUILayout.EndScrollView(); }

function ReadTextAsset(txt : TextAsset) { text = txt.text; txtAsset = txt; } }
Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961