| name | Name set using SetNextControlName. | 
Move keyboard focus to a named control.
See Also: SetNextControlName, GetNameOfFocusedControl.
For focusing text in Editor GUI text fields, see EditorGUI.FocusTextInControl.
	// When pressed the button, selects the "username" Textfield.
	var username : String = "username";
	var pwd : String = "a pwd";
	function OnGUI () {
		// Set the internal name of the textfield
		GUI.SetNextControlName ("MyTextField");
		
		// Make the actual text field.
		username = GUI.TextField (Rect (10,10,100,20), username);
		pwd = GUI.TextField (Rect (10,40,100,20), pwd);
		// If the user presses this button, keyboard focus will move.
		if (GUI.Button (Rect (10,70,80,20), "Move Focus"))
			GUI.FocusControl ("MyTextField");	
	}
        using UnityEngine; using System.Collections;
public class ExampleClass : MonoBehaviour { public string username = "username"; public string pwd = "a pwd"; void OnGUI() { GUI.SetNextControlName("MyTextField"); username = GUI.TextField(new Rect(10, 10, 100, 20), username); pwd = GUI.TextField(new Rect(10, 40, 100, 20), pwd); if (GUI.Button(new Rect(10, 70, 80, 20), "Move Focus")) GUI.FocusControl("MyTextField"); } }