Legacy Documentation: Version 5.5
LanguageEnglish
  • C#
  • JS

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.

Input.GetMouseButtonDown

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

public static function GetMouseButtonDown(button: int): bool;
public static bool GetMouseButtonDown(int button);

Description

Returns true during the frame the user pressed the given mouse button.

You need to call this function from the Update function, since the state gets reset each frame. It will not return true until the user has released the mouse button and pressed it again. button values are 0 for left button, 1 for right button, 2 for the middle button.

// Detects clicks from the mouse and prints a message
// depending on the click detected.

function Update() { if(Input.GetMouseButtonDown(0)) Debug.Log("Pressed left click."); if(Input.GetMouseButtonDown(1)) Debug.Log("Pressed right click."); if(Input.GetMouseButtonDown(2)) Debug.Log("Pressed middle click."); }
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour { void Update() { if (Input.GetMouseButtonDown(0)) Debug.Log("Pressed left click."); if (Input.GetMouseButtonDown(1)) Debug.Log("Pressed right click."); if (Input.GetMouseButtonDown(2)) Debug.Log("Pressed middle click."); } }
Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961