| propertyName | The name of the property. | 
| nameID | The name ID of the property retrieved by Shader.PropertyToID. | 
Get a named float value.
See Also: SetFloat, Materials, ShaderLab documentation, Shader.PropertyToID.
function Start() {
	var rend = GetComponent.<Renderer>();
	rend.material.shader = Shader.Find("Specular");
	print(rend.material.GetFloat("_Shininess"));
}
        using UnityEngine; using System.Collections;
public class ExampleClass : MonoBehaviour { void Start() { Renderer rend = GetComponent<Renderer>(); rend.material.shader = Shader.Find("Specular"); print(rend.material.GetFloat("_Shininess")); } }