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Material.SetInt

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public function SetInt(propertyName: string, value: int): void;
public void SetInt(string propertyName, int value);
public function SetInt(nameID: int, value: int): void;
public void SetInt(int nameID, int value);

Parameters

propertyName Property name, e.g. "_SrcBlend".
nameID Property name ID, use Shader.PropertyToID to get it.
value Integer value to set.

Description

Set a named integer value.

When setting values on materials using the Standard Shader, you should be aware that you may need to use EnableKeyword to enable features of the shader that were not previously in use. For more detail, read Accessing Materials via Script.

This function is just an alias to SetFloat that casts the passed value to a float.

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