Legacy Documentation: Version 5.5
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Mathf.Clamp01

public static float Clamp01(float value);

Description

Clamps value between 0 and 1 and returns value.

using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour { void Update() { transform.position = new Vector3(Mathf.Clamp01(Time.time), 0, 0); } }
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