| msgType | Message type number. |
| handler | Function handler which will be invoked for when this message type is received. |
Register a handler for a particular message type.
There are several system message types which you can add handlers for. You can also add your own message types.
#pragma strict
class MyServer {
function Start() {
NetworkServer.Listen(7070);
Debug.Log("Registering server callbacks");
NetworkServer.RegisterHandler(MsgType.Connect, OnConnected);
}
function OnConnected(netMsg: NetworkMessage) {
Debug.Log("Client connected");
}
}
class MyServer
{
void Start()
{
NetworkServer.Listen(7070);
Debug.Log ("Registering server callbacks");
NetworkServer.RegisterHandler(MsgType.Connect, OnConnected);
}
void OnConnected(NetworkMessage netMsg)
{
Debug.Log ("Client connected");
}
}
The system message types are listed below:
#pragma strict class MsgType { public const var ObjectDestroy: short = 1; public const var Rpc: short = 2; p