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SpriteRenderer.sprite

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public var sprite: Sprite;
public Sprite sprite;

Description

The Sprite to render.

The SpriteRenderer component will render the assigned Sprite.sprite sprite. The rendered sprite can be changed by specifying a different sprite in the sprite variable.

#pragma strict
// Example that loads sprites from a texture in the Resources folder
// and allows them to be chosen by the selection button.
private var spriteNames: String = "part_explosion";
private var buttonPos: Rect;
private var spriteVersion: int = 0;
private var spriteR: SpriteRenderer;
private var sprites: Sprite[];
function Start() {
	buttonPos = new Rect(10.0f, 10.0f, 150.0f, 50.0f);
	spriteR = gameObject.GetComponent.<SpriteRenderer>();
	sprites = Resources.LoadAll.<Sprite>(spriteNames);
}
function OnGUI() {
	if (GUI.Button(buttonPos, "Choose next sprite")) {
		spriteVersion += 1;
		if (spriteVersion > 3)
			spriteVersion = 0;
		spriteR.sprite = sprites[spriteVersion];
	}
}
// Example that loads sprites from a texture in the Resources folder
// and allows them to be chosen by the selection button.

using UnityEngine;

public class ExampleClass : MonoBehaviour { private string spriteNames = "part_explosion"; private Rect buttonPos; private int spriteVersion = 0; private SpriteRenderer spriteR; private Sprite[] sprites;

void Start() { buttonPos = new Rect(10.0f,10.0f, 150.0f, 50.0f); spriteR = gameObject.GetComponent<SpriteRenderer>(); sprites = Resources.LoadAll<Sprite>(spriteNames); }

void OnGUI() { if (GUI.Button(buttonPos, "Choose next sprite")) { spriteVersion += 1; if (spriteVersion > 3) spriteVersion = 0; spriteR.sprite = sprites[spriteVersion]; } } }
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