Legacy Documentation: Version 5.5
LanguageEnglish
  • C#
  • JS

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.

Vector3.Reflect

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

public static function Reflect(inDirection: Vector3, inNormal: Vector3): Vector3;
public static Vector3 Reflect(Vector3 inDirection, Vector3 inNormal);

Description

Reflects a vector off the plane defined by a normal.

The inNormal vector defines a plane (a plane's normal is the vector that is perpendicular to its surface). the inDirection vector is treated as a directional arrow coming in to the plane. The returned value is a vector of equal magnitude to inDirection but with its direction reflected.


Reflection of a vector off a plane.

	var originalObject : Transform;
	var reflectedObject : Transform;

function Update () { // Makes the reflected object appear opposite of the original object, // mirrored along the z-axis of the world reflectedObject.position = Vector3.Reflect (originalObject.position, Vector3.right); }
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour { public Transform originalObject; public Transform reflectedObject; void Update() { reflectedObject.position = Vector3.Reflect(originalObject.position, Vector3.right); } }
Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961