Legacy Documentation: Version 5.6 (Go to current version)
LanguageEnglish
  • C#
  • JS

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.

AndroidJavaRunnable

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

public delegate AndroidJavaRunnable(): void;
public delegate void AndroidJavaRunnable();

Description

AndroidJavaRunnable is the Unity representation of a java.lang.Runnable object.

#pragma strict
// Pass execution context over to the Java UI thread.
function Start() {
	var unityPlayer: AndroidJavaClass = new AndroidJavaClass("com.unity3d.player.UnityPlayer");
	var activity: AndroidJavaObject = unityPlayer.GetStatic.<AndroidJavaObject>("currentActivity");
	activity.Call("runOnUiThread", new AndroidJavaRunnable(runOnUiThread));
}
function runOnUiThread() {
	Debug.Log("I'm running on the Java UI thread!");
}
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour { // Pass execution context over to the Java UI thread. void Start() { AndroidJavaClass unityPlayer = new AndroidJavaClass("com.unity3d.player.UnityPlayer"); AndroidJavaObject activity = unityPlayer.GetStatic<AndroidJavaObject>("currentActivity"); activity.Call("runOnUiThread", new AndroidJavaRunnable(runOnUiThread)); }

void runOnUiThread() { Debug.Log("I'm running on the Java UI thread!"); } }
Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961