Returns all the float curve bindings currently stored in the clip.
Answers the question: "Which float properties are animated by the clip?".
Unity has two types of animation: Float and object reference. Float curve is a classic curve that animates float property over time. Object reference "curve" is a construct that animates object reference property over time.
This method returns only the float curve bindings. See AnimationUtility.GetObjectReferenceCurveBindings for object reference curves.
no example available in JavaScript
using UnityEditor; using UnityEngine;
// Editor window for listing all float curves in an animation clip public class ClipInfo : EditorWindow { private AnimationClip clip;
[MenuItem("Window/Clip Info")] static void Init() { GetWindow(typeof(ClipInfo)); }
public void OnGUI() { clip = EditorGUILayout.ObjectField("Clip", clip, typeof(AnimationClip), false) as AnimationClip;
EditorGUILayout.LabelField("Curves:"); if (clip != null) { foreach (var binding in AnimationUtility.GetCurveBindings(clip)) { AnimationCurve curve = AnimationUtility.GetEditorCurve(clip, binding); EditorGUILayout.LabelField(binding.path + "/" + binding.propertyName + ", Keys: " + curve.keys.Length); } } } }