Legacy Documentation: Version 5.6 (Go to current version)
LanguageEnglish
  • C#
  • JS

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.

AssetDatabase.CreateAsset

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

public static function CreateAsset(asset: Object, path: string): void;
public static void CreateAsset(Object asset, string path);

Parameters

asset Object to use in creating the asset.
path Filesystem path for the new asset.

Description

Creates a new asset at path.

You must ensure that the path uses a supported extension ('.mat' for materials, '.cubemap' for cubemaps, '.GUISkin' for skins, '.anim' for animations and '.asset' for arbitrary other assets.)

You can add more assets to the file using AssetDatabase.AddObjectToAsset after the asset has been created. If an asset already exists at path it will be deleted prior to creating a new asset. All paths are relative to the project folder, for example: "Assets/MyStuff/hello.mat".

Be aware that if adding multiple objects to an asset, the order in which the objects are added does not really matter. In other words, asset will not be special within the asset and not be any form of "root" to objects added later. The object displayed as the asset's main object in the project view is the one that is considered most important (decided based on type) within the collection of objects.

Note:

You can not create an asset from GameObject, use the PrefabUtility class instead.

#pragma strict
public class CreateMaterialExample extends MonoBehaviour {
	@MenuItem("GameObject/Create Material")
	static function CreateMaterial() {
		// Create a simple material asset
		var material: Material = new Material(Shader.Find("Specular"));
		AssetDatabase.CreateAsset(material, "Assets/MyMaterial.mat");
		// Print the path of the created asset
		Debug.Log(AssetDatabase.GetAssetPath(material));
	}
}
using UnityEngine;
using UnityEditor;

public class CreateMaterialExample : MonoBehaviour { [MenuItem("GameObject/Create Material")] static void CreateMaterial() { // Create a simple material asset

Material material = new Material(Shader.Find("Specular")); AssetDatabase.CreateAsset(material, "Assets/MyMaterial.mat");

// Print the path of the created asset Debug.Log(AssetDatabase.GetAssetPath(material)); } }
Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961