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ColorUtility.TryParseHtmlString

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public static function TryParseHtmlString(htmlString: string, out color: Color): bool;
public static bool TryParseHtmlString(string htmlString, out Color color);

Parameters

htmlString Case insensitive html string to be converted into a color.
color The converted color.

Returns

bool True if the string was successfully converted else false.

Description

Attempts to convert a html color string.

Strings that begin with '#' will be parsed as hexadecimal in the following way:
#RGB (becomes RRGGBB)
#RRGGBB
#RGBA (becomes RRGGBBAA)
#RRGGBBAA

When not specified alpha will default to FF.
Strings that do not begin with '#' will be parsed as literal colors, with the following supported:
red, cyan, blue, darkblue, lightblue, purple, yellow, lime, fuchsia, white, silver, grey, black, orange, brown, maroon, green, olive, navy, teal, aqua, magenta..

The following example creates a custom PropertyDrawer that allows the user to input html colors. This property drawer can be shown in the inspector when a color property has the attribute ColorHtmlProperty.


our custom property drawer.

#pragma strict
// This is not an editor script.
public class ColorHtmlPropertyAttribute extends PropertyAttribute {
}
// This is not an editor script.
using UnityEngine;

public class ColorHtmlPropertyAttribute : PropertyAttribute { }
#pragma strict
// This is an editor script and should be placed in an 'Editor' directory.
@CustomPropertyDrawer(ColorHtmlPropertyAttribute)
public class ColorHtmlPropertyDrawer extends PropertyDrawer {
	public override function OnGUI(position: Rect, property: SerializedProperty, label: GUIContent) {
		var htmlField: Rect = new Rect(position.x, position.y, position.width - 100, position.height);
		var colorField: Rect = new Rect(position.x + htmlField.width, position.y, position.width - htmlField.width, position.height);
		var htmlValue: String = EditorGUI.TextField(htmlField, label, "#" + ColorUtility.ToHtmlColorStringRGBA(property.colorValue));
		var newCol: Color;
		if (ColorUtility.TryParseHtmlString(htmlValue, newCol))
			property.colorValue = newCol;
		property.colorValue = EditorGUI.ColorField(colorField, property.colorValue);
	}
}
// This is an editor script and should be placed in an 'Editor' directory.
using UnityEngine;
using UnityEditor;

[CustomPropertyDrawer(typeof(ColorHtmlPropertyAttribute))] public class ColorHtmlPropertyDrawer : PropertyDrawer { public override void OnGUI(Rect position, SerializedProperty property, GUIContent label) { Rect htmlField = new Rect(position.x, position.y, position.width - 100, position.height); Rect colorField = new Rect(position.x + htmlField.width, position.y, position.width - htmlField.width, position.height);

string htmlValue = EditorGUI.TextField(htmlField, label, "#" + ColorUtility.ToHtmlColorStringRGBA(property.colorValue));

Color newCol; if (ColorUtility.TryParseHtmlString(htmlValue, out newCol)) property.colorValue = newCol;

property.colorValue = EditorGUI.ColorField(colorField, property.colorValue); } }
#pragma strict
// This shows how we would use the PropertyDrawer.
public class Example extends MonoBehaviour {
	@ColorHtmlProperty
	public var htmlColor: Color = Color.green;
	public var standardColor: Color = Color.green;
}
// This shows how we would use the PropertyDrawer.
using UnityEngine;

public class Example : MonoBehaviour { [ColorHtmlProperty] public Color htmlColor = Color.green;

public Color standardColor = Color.green; }
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