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EditorGUI.Toggle

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public static function Toggle(position: Rect, value: bool): bool;
public static bool Toggle(Rect position, bool value);
public static function Toggle(position: Rect, label: string, value: bool): bool;
public static bool Toggle(Rect position, string label, bool value);
public static function Toggle(position: Rect, value: bool, style: GUIStyle): bool;
public static bool Toggle(Rect position, bool value, GUIStyle style);
public static function Toggle(position: Rect, label: string, value: bool, style: GUIStyle): bool;
public static bool Toggle(Rect position, string label, bool value, GUIStyle style);
public static function Toggle(position: Rect, label: GUIContent, value: bool): bool;
public static bool Toggle(Rect position, GUIContent label, bool value);
public static function Toggle(position: Rect, label: GUIContent, value: bool, style: GUIStyle): bool;
public static bool Toggle(Rect position, GUIContent label, bool value, GUIStyle style);

Parameters

position Rectangle on the screen to use for the toggle.
label Optional label in front of the toggle.
value The shown state of the toggle.
style Optional GUIStyle.

Returns

bool The selected state of the toggle.

Description

Make a toggle.


Toggle control in an Editor Window.

// Use a toggle button to show/hide a button that can close the window.

class EditorGUIToggle extends EditorWindow {

var showClose : boolean = true;

@MenuItem("Examples/EditorGUI Toggle usage") static function Init() { var window = GetWindow(EditorGUIToggle); window.Show(); }

function OnGUI() { showClose = EditorGUI.Toggle(Rect(0,5,position.width,20), "Show Close Button", showClose); if(showClose) if(GUI.Button(Rect(0, 25, position.width, 100),"Close Window!")) this.Close(); } }
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