DownloadHandlerScript
                
                
                class in
          UnityEngine.Networking
                /
                Inherits from:Networking.DownloadHandler
                
                
                
                
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                Description
                An abstract base class for user-created scripting-driven DownloadHandler implementations.
               
              
              
                Constructors
                
      | DownloadHandlerScript | Create a DownloadHandlerScript which allocates new buffers when passing data to callbacks. | 
    
               
              
                Inherited members
      
      Variables
        | data | Returns the raw bytes downloaded from the remote server, or null. (Read Only) | 
        | isDone | Returns true if this DownloadHandler has been informed by its parent UnityWebRequest that all data has been received, and this DownloadHandler has completed any necessary post-download processing. (Read Only) | 
        | text | Convenience property. Returns the bytes from data interpreted as a UTF8 string. (Read Only) | 
      
Public Functions
        | Dispose | Signals that this [DownloadHandler] is no longer being used, and should clean up any resources it is using. | 
      
Protected Functions
        | CompleteContent | Callback, invoked when all data has been received from the remote server. | 
        | GetData | Callback, invoked when the data property is accessed. | 
        | GetProgress | Callback, invoked when UnityWebRequest.downloadProgress is accessed. | 
        | GetText | Callback, invoked when the text property is accessed. | 
        | ReceiveContentLength | Callback, invoked with a Content-Length header is received. | 
        | ReceiveData | Callback, invoked as data is received from the remote server. |