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EditorSceneManager.NewScene

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public static function NewScene(setup: SceneManagement.NewSceneSetup, mode: SceneManagement.NewSceneMode = NewSceneMode.Single): SceneManagement.Scene;
public static SceneManagement.Scene NewScene(SceneManagement.NewSceneSetup setup, SceneManagement.NewSceneMode mode = NewSceneMode.Single);

Parameters

setup Whether the new Scene should use the default set of GameObjects.
mode Whether to keep existing Scenes open.

Returns

Scene A reference to the new Scene.

Description

Create a new Scene.

The setup parameter allows you to select whether or not the default set of GameObjects should be added to the new Scene. See NewSceneSetup for more information about the options.

The mode parameter allows you to select how to open the new Scene, and whether to keep existing Scenes in the Hierarchy. See NewSceneMode for more information about the options.

#pragma strict
import UnityEditor.SceneManagement;
import UnityEngine.SceneManagement;

class ExampleClass { function Example() { var newScene = EditorSceneManager.NewScene(NewSceneSetup.EmptyScene,NewSceneMode.Additive); } }
using UnityEditor;
using UnityEditor.SceneManagement;
using UnityEngine.SceneManagement;

public class ExampleClass { public void Example() { var newScene = EditorSceneManager.NewScene(NewSceneSetup.EmptyScene, NewSceneMode.Additive); } }
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