Linearly interpolates between two vectors.
Interpolates between the vectors a and b by the interpolant t. The parameter t is clamped to the range [0, 1]. This is most commonly used to find a point some fraction of the way along a line between two endpoints (e.g. to move an object gradually between those points).
When t = 0 returns a.
When t = 1 returns b.
When t = 0.5 returns the point midway between a and b.
    // Transforms to act as start and end markers for the journey.
    var startMarker: Transform;
    var endMarker: Transform;
    // Movement speed in units/sec.
    var speed = 1.0;
    // Time when the movement started.
    private var startTime: float;
    // Total distance between the markers.
    private var journeyLength: float;
    function Start() {
        // Keep a note of the time the movement started.
        startTime = Time.time;
        // Calculate the journey length.
        journeyLength = Vector3.Distance(startMarker.position, endMarker.position);
    }
    // Follows the target position like with a spring
    function Update () {
        // Distance moved = time * speed.
        var distCovered = (Time.time - startTime) * speed;
        // Fraction of journey completed = current distance divided by total distance.
        var fracJourney = distCovered / journeyLength;
        // Set our position as a fraction of the distance between the markers.
        transform.position = Vector3.Lerp(startMarker.position, endMarker.position, fracJourney);
    }
        using UnityEngine; using System.Collections;
public class ExampleClass : MonoBehaviour { public Transform startMarker; public Transform endMarker; public float speed = 1.0F; private float startTime; private float journeyLength; void Start() { startTime = Time.time; journeyLength = Vector3.Distance(startMarker.position, endMarker.position); } void Update() { float distCovered = (Time.time - startTime) * speed; float fracJourney = distCovered / journeyLength; transform.position = Vector3.Lerp(startMarker.position, endMarker.position, fracJourney); } }
See Also: Slerp, LerpUnclamped.