To create a Unity application for Android, you first need to set up your Unity project to support Android. To support Android, a Unity project requires the following dependencies:
Before you get started, check Unity’s Requirements and compatibility documentation for Android to make sure you’re aware of any limitations for developing a Unity application for Android.
Unity distributes dependencies as modules which means you must use the Unity Hub to install them. You can install them either when you install a new Unity Editor version, or add them to an existing Unity Editor install. To install modules:
The three modules to install are:
Unity installs Android SDK & NDK Tools and OpenJDK respectively in the SDK
, NDK
, and OpenJDK
folders under /[EditorVersion]/Editor/Data/PlaybackEngines/AndroidPlayer/
.
You should use the Unity Hub to install Android SDK & NDK tools and OpenJDK to ensure that you receive the correct versions and configurations. However, there are situations where it’s useful to change the SDK, NDK, or JDK that Unity uses to build applications for Android. For example, if you have multiple versions of Unity with the same dependencies and you don’t want to duplicate the installation of the SDK, NDK, and JDK, you can specify a shared location.
To make Unity use a custom version of a dependency:
This section contains information on which versions of each dependency each Unity version supports. Each version of Unity requires a specific version of the Android NDK and Android JDK, but there are no exact version requirements for the Android SDK.
Unity relies on tools that the Android SDK provides and different versions of the SDK usually have the same tools available. This means you can use any recent version of the SDK as they all contain the build tools that Unity requires.
The following table shows the supported versions of Android SDK tools installed with each Unity version:
Unity version | SDK tools version | SDK Build tools version | SDK Command-line tools version | SDK Platform tools version |
---|---|---|---|---|
6000.0 | 26.1.1 | 34.0.0 | 6 | 34.0.5 |
2022.3 LTS | 26.1.1 | 32.0.0 | 6 | 32.0.0 |
2021.3 LTS | 26.1.1 | 30.0.2 | 2 | 30.0.4 |
2020.3 LTS | 26.1.1 | 30.0.2 | 2 | 28.0.1 |
Important: Unity versions 2020.3 and 2021.3 LTS do not support Android SDK Build tools versions 31 and above.
The following table shows the NDK version that each Unity version supports:
Unity version | NDK version |
---|---|
6000.0 | r23b(23.1.7779620) |
2022.3 LTS | r23b(23.1.7779620) |
2021.3 LTS | r21d(21.3.6528147) |
2020.3 LTS | r19(19.0.5232133) |
The following table shows the JDK version that each Unity version supports:
Unity version | JDK version |
---|---|
6000.0 | 17 (OpenJDK version 17) |
2022.3 LTS | 11 (OpenJDK version 11) |
2021.3 LTS | 8 (OpenJDK version 1.8) |
2020.3 LTS | 8 (OpenJDK version 1.8) |
Note: Only Unity version 2023.2 supports CMake version 3.22.1. Unity versions 2022.3 and below do not support CMake.
The External Tools section for Android allows you to configure settings for Android development tools used to set up Unity projects on Android devices. To access the External Tools for Android section, in the Preferences window (macOS: Unity > Settings), go to Edit > Preferences > External Tools > Android.
For general Preferences settings, refer to Preferences.
Setting | Description |
---|---|
JDK installed with Unity(recommended) | Indicates whether to use the recommended version of Java Development Kit (JDK) installed with Unity or the custom JDK installation. If enabled, the setting displays the path to the JDK installation folder. To use the custom JDK version, disable this option and click Browse to set the custom JDK installation folder path. |
Android SDK tools installed with Unity(recommended) | Indicates whether to use the recommended versions of Android SDK tools installed with Unity or the custom SDK tools installation. If enabled, the setting displays the path to the SDK tools installation folder. To use the custom SDK tools version, disable this option and click Browse to set the custom SDK tools installation folder path. |
Android NDK installed with Unity(recommended) | Indicates whether to use the recommended version of Android Native Development Kit (NDK) installed with Unity or the custom NDK installation. If enabled, the setting displays the path to the NDK installation folder. To use the custom NDK version, disable this option and click Browse to set the custom NDK installation folder path. |
Gradle installed with Unity(recommended) | Indicates whether to use the recommended version of Android Gradle installed with Unity or the custom Gradle installation. If enabled, the setting displays the path to the Gradle installation folder. To use the custom Gradle version, disable this option and click Browse to set the custom Gradle installation folder path. |
Stop Gradle daemons on exit | Indicates whether to stop Gradle daemons when the Unity Editor exits. This option is enabled by default and it might help to free up resources on your computer. |
Kill ADBAn Android Debug Bridge (ADB). You can use an ADB to deploy an Android package (APK) manually after building. More info See in Glossary server on exit |
Indicates whether to terminate Android Debug Bridge (adb) server when the Unity Editor exits. This option is enabled by default and it might help to free up resources on your computer. |
Kill external ADB instances | Indicates whether to terminate external Android Debug Bridge (ADB) instances. These are separate instances that don’t belong to the Android SDK set from Android SDK tools installed with Unity(recommended) . Multiple ADB instances can conflict with each other and might cause issues when using the Android SDK. For example, when updating the API or during application launches. Note: This option is enabled by default to prevent collision between different ADB instances. |
Maximum JVM heap size, Mbyte | Specifies the maximum Java heap size that can be allocated during the Android build process. The value is specified in megabytes and the default value is 4096. You can increase or decrease this value based on your project requirement. Increase this value if you experience heap space errors. |
Keystores Dedicated Location | Specifies the folder path to your Android keystoresAn Android system that lets you store cryptographic key entries for enhanced device security. More info See in Glossary. Unity uses this path when signing your Android application during the build process. To set a new path for your application, click Browse and navigate to the folder where you want to store your Android keystores. For more information, refer to Choose the keystore location. |
The Unity Hub installs the latest version of the Android SDK Target API that Google Play requires. If you need to use a more recent version, you can change it in the Android Player Settings. To do this:
If you select a target API version newer than the latest installed version, the Unity Android SDK Updater can automatically download and install the new version. Unity displays a prompt and you can choose to either:
If you select a target API version that isn’t installed and is older than the latest installed version, the Unity Android SDK Updater can’t perform the update and Unity displays an error message. In this case, to update the Android SDK Target API, you must use the Android sdkmanager from either Android Studio or the command-line tool. Regardless of the method you choose, make sure to select the correct Android SDK folder for Unity in the Edit > Preferences > External Tools window. For more information, refer to Customizing dependencies.
Important: On Windows, if you installed the Unity Editor in the default folder (/Program Files/
), you must run the sdkmanager
with elevated privileges (Run as Administrator) to perform the update.
In Unity, ChromeOS is part of the Android development environment. This means you can deliver new and existing Android applications to ChromeOS. Also, since many ChromeOS devices are laptops or have a laptop mode, you can use features such as mouse and keyboard input. For more information: