Version: Unity 6 (6000.0)
Language : English
CameraEvent and LightEvent events order reference for the Built-In Render Pipeline
Introduction to post-processing

Post-processing and full-screen effects

Unity provides a variety of post-processingA process that improves product visuals by applying filters and effects before the image appears on screen. You can use post-processing effects to simulate physical camera and film properties, for example Bloom and Depth of Field. More info post processing, postprocessing, postprocess
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effects and full-screen effects to control and alter the visual output of a project.

Page Description
Introduction to post-processing Understand Unity’s systems for post-processing and full-screen effects.
Post-processing effect availability reference Explore Unity’s post-processing effects and find which render pipelinesA series of operations that take the contents of a Scene, and displays them on a screen. Unity lets you choose from pre-built render pipelines, or write your own. More info
See in Glossary
support them.
Post-processing and full-screen effects in URP Resources for applying post-processing and full-screen effects work in the Universal Render Pipeline.
CameraEvent and LightEvent events order reference for the Built-In Render Pipeline
Introduction to post-processing
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