CommandBuffer fundamentals in the Built-In Render Pipeline
Post-processing and full-screen effects
CameraEvent and LightEvent events order reference for the Built-In Render Pipeline
CameraEvent
The order of execution for CameraEvents depends on the rendering pathThe technique that a render pipeline uses to render graphics. Choosing a different rendering path affects how lighting and shading are calculated. Some rendering paths are more suited to different platforms and hardware than others. More info
See in Glossary that your Project uses.
Deferred rendering path
Forward rendering path
LightEvent order of execution
During the “render shadows” stage above, for each shadow-casting Light, Unity performs these steps:
CommandBuffer fundamentals in the Built-In Render Pipeline
Post-processing and full-screen effects
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