Version: Unity 6 Beta (6000.0)
Language : English
Package states and lifecycle
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Dependency and resolution

When you work in the Package Manager window, you can install a package from several sources (a registry, a local folder or tarball, a Git URL, and by name). However, while the Package Manager installs packages from these sources seamlessly, it first has to make a series of calculations to decide which version to install. It also has to decide which other packages and versions to install to support the package you selected.

Direct dependencies

When you select a package version to install through the Package Manager window, you are adding a “dependency” to your project manifestEach Unity project has a project manifest, which acts as an entry point for the Package Manager. This file must be available in the <project>/Packages directory. The Package Manager uses it to configure many things, including a list of dependencies for that project, as well as any package repository to query for packages. More info
See in Glossary
. This is a declaration that you need a specific version of a particular package in order for the project to work. To add a dependency to your project, you add a reference to the package and version in the form package-name@package-version to the dependencies property of the <project-root>/Packages/manifest.json file. These are called “direct” dependencies because your project directly depends on them.

Indirect dependencies

Packages can also require other packages to work. These are called “indirect” (or transitive) dependencies. The package developer adds these to the dependencies property of the package manifest file during development (<package-root>/package.json). For example, in the diagram below, the alembic@1.0.7 package has a dependency on the timeline@1.0.0 package, so the timeline package is an “indirect” dependency. Conversely, the project has dependencies on the cinemachine@2.6.0 and alembic@1.0.7 packages, so those are both “direct” dependencies.

A diagram showing both direct and indirect dependencies
A diagram showing both direct and indirect dependencies

Version overrides

When you add a package version as a dependency, that version isn’t necessarily the version that the Package Manager installs. The reason is because the Package Manager has to consider all dependencies in your project, whether direct or indirect. In the following example, the XRAn umbrella term encompassing Virtual Reality (VR), Augmented Reality (AR) and Mixed Reality (MR) applications. Devices supporting these forms of interactive applications can be referred to as XR devices. More info
See in Glossary
Plugin Management
package requested was version 4.0.3. However, the Package Manager installed version 4.0.6 because another package depended on the higher version, as indicated in the information message (B):

When you click the information button in the details panel (A), a text box appears (B) explaining why this version was installed instead of the one you requested
When you click the information button in the details panel (A), a text box appears (B) explaining why this version was installed instead of the one you requested

Dependency graph

The Package Manager can install only one package version at a time, so it has to construct a dependency graph. This graph is a list of every direct and indirect dependency for the project. The dependency graph determines which version of each package to install.

Lock file

When the Package Manager resolves all version conflicts, it saves the resolution in a lock file for two reasons:

  • Determinism, to make sure that the same packages are reliably installed every time.
  • Efficiency, to reduce the amount of time and resources it takes to compute the dependency graph again.


Package states and lifecycle
Global cache
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