Version: Unity 6 (6000.0)
Language : English
Adding a Scriptable Render Pass to the frame rendering loop in URP
Introduction to Scriptable Renderer Features in URP

Injecting a render pass via a Scriptable Renderer Feature in URP

Scriptable Renderer Features are components you can add to a renderer to alter how URP renders a project.

Page Description
Introduction to Scriptable Renderer Features What a Scriptable Renderer Feature is, and how a Scriptable Renderer Feature relates to a Scriptable Render Pass.
Create a Scriptable Renderer Feature Create a Scriptable Renderer Feature, add it to the Universal Renderer, and enqueue a render pass.
Apply a Scriptable Renderer Feature to a specific camera type Control which camerasA component which creates an image of a particular viewpoint in your scene. The output is either drawn to the screen or captured as a texture. More info
See in Glossary
the effect of a Scriptable Renderer Feature applies to.
Example of a complete Scriptable Renderer Feature An example of a complete Scriptable Renderer Feature with a Scriptable Render Pass that creates a blur effect.
Scriptable Renderer Feature API reference API reference for the Scriptable Renderer Feature class.

Additional resources

Adding a Scriptable Render Pass to the frame rendering loop in URP
Introduction to Scriptable Renderer Features in URP
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