Choose a prebuilt shader in URP
Reduce shader variants in URP
Assign a shader to a material in URP
To select and use a ShaderA program that runs on the GPU. More info
See in Glossary:
- In your Project, create or find the Material you want to use the Shader on. Select the Material. A Material InspectorA Unity window that displays information about the currently selected GameObject, asset or project settings, allowing you to inspect and edit the values. More info
See in Glossary window opens.
- Click Shader, and select Universal Render PipelineA series of operations that take the contents of a Scene, and displays them on a screen. Unity lets you choose from pre-built render pipelines, or write your own. More info
See in Glossary, then the shader you want to use.
Additional resources
Choose a prebuilt shader in URP
Reduce shader variants in URP
Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。