Version: Unity 6 Preview (6000.0)
Language : English
Debug Draw Modes for lighting
Textures

Materials and shaders

The following topics give an overview on how to use textures, shaders, materials, and graphics APIs in Unity.

Topic Description
TexturesAn image used when rendering a GameObject, Sprite, or UI element. Textures are often applied to the surface of a mesh to give it visual detail. More info
See in Glossary
Learn about how to use textures for 2D and 3D projects.
ShadersA program that runs on the GPU. More info
See in Glossary
Information about shaders in Unity.
MaterialsAn asset that defines how a surface should be rendered. More info
See in Glossary
Create materials in Unity.
Debug Draw Modes for lighting
Textures
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