Version: Unity 6 (6000.0)
Language : English
Debug Draw Modes for lighting reference
Textures

Materials and shaders

The following topics give an overview on how to use textures, shaders, materials, and graphics APIs in Unity.

Page Description
TexturesAn image used when rendering a GameObject, Sprite, or UI element. Textures are often applied to the surface of a mesh to give it visual detail. More info
See in Glossary
Resources for importing, converting and loading textures so that you can them in shaders and materials.
ShadersA program that runs on the GPU. More info
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Resources for using or writing programs that run on the GPU to control the appearance of objects in a sceneA Scene contains the environments and menus of your game. Think of each unique Scene file as a unique level. In each Scene, you place your environments, obstacles, and decorations, essentially designing and building your game in pieces. More info
See in Glossary
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MaterialsAn asset that defines how a surface should be rendered. More info
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Resources for using materials to define the appearance of your scene.
Debug Draw Modes for lighting reference
Textures
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