Version: Unity 6 (6000.0)
Language : English
Upgrading shaders to URP from the Built-In Render Pipeline
Upgrade custom shaders for URP compatibility

Convert shaders to URP with the Render Pipeline Converter

Use the Render Pipeline Converter to convert any of Unity’s built-in Built-In Render PipelineA series of operations that take the contents of a Scene, and displays them on a screen. Unity lets you choose from pre-built render pipelines, or write your own. More info
See in Glossary
materials and shaders to a URP material and shaderA program that runs on the GPU. More info
See in Glossary
. Refer to Shader mappings for more information.

Note: The Render Pipeline Converter makes irreversible changes to the project. Back up your project before the conversion.

If the preview thumbnails in the Project view are not shown correctly after the conversion, try right-clicking anywhere in the Project view and selecting Reimport All.

For SpeedTree Shaders, Unity does not re-generate Materials when you re-import them, unless you click the Generate Materials or Apply & Generate Materials button.

Shader mappings

The following table shows which URP shaders the Built-in Render Pipeline shaders convert to when you use the Render Pipeline Converter.

Unity built-in shader Universal Render Pipeline shader
Standard Universal Render Pipeline/Lit
Standard (Specular Setup) Universal Render Pipeline/Lit
Standard TerrainThe landscape in your scene. A Terrain GameObject adds a large flat plane to your scene and you can use the Terrain’s Inspector window to create a detailed landscape. More info
See in Glossary
Universal Render Pipeline/Terrain/Lit
Particles/Standard Surface Universal Render Pipeline/Particles/Lit
Particles/Standard Unlit Universal Render Pipeline/Particles/Unlit
Mobile/Diffuse Universal Render Pipeline/Simple Lit
Mobile/Bumped Specular Universal Render Pipeline/Simple Lit
Mobile/Bumped Specular(1 Directional Light) Universal Render Pipeline/Simple Lit
Mobile/Unlit (Supports Lightmap) Universal Render Pipeline/Simple Lit
Mobile/VertexLit Universal Render Pipeline/Simple Lit
Legacy Shaders/Diffuse Universal Render Pipeline/Simple Lit
Legacy Shaders/Specular Universal Render Pipeline/Simple Lit
Legacy Shaders/Bumped Diffuse Universal Render Pipeline/Simple Lit
Legacy Shaders/Bumped Specular Universal Render Pipeline/Simple Lit
Legacy Shaders/Self-Illumin/Diffuse Universal Render Pipeline/Simple Lit
Legacy Shaders/Self-Illumin/Bumped Diffuse Universal Render Pipeline/Simple Lit
Legacy Shaders/Self-Illumin/Specular Universal Render Pipeline/Simple Lit
Legacy Shaders/Self-Illumin/Bumped Specular Universal Render Pipeline/Simple Lit
Legacy Shaders/Transparent/Diffuse Universal Render Pipeline/Simple Lit
Legacy Shaders/Transparent/Specular Universal Render Pipeline/Simple Lit
Legacy Shaders/Transparent/Bumped Diffuse Universal Render Pipeline/Simple Lit
Legacy Shaders/Transparent/Bumped Specular Universal Render Pipeline/Simple Lit
Legacy Shaders/Transparent/Cutout/Diffuse Universal Render Pipeline/Simple Lit
Legacy Shaders/Transparent/Cutout/Specular Universal Render Pipeline/Simple Lit
Legacy Shaders/Transparent/Cutout/Bumped Diffuse Universal Render Pipeline/Simple Lit
Legacy Shaders/Transparent/Cutout/Bumped Specular Universal Render Pipeline/Simple Lit
Upgrading shaders to URP from the Built-In Render Pipeline
Upgrade custom shaders for URP compatibility
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