Version: Unity 6 Beta (6000.0)
LanguageEnglish
  • C#

FSR2CommandInitializationData

struct in UnityEngine.AMD

/

Implemented in:UnityEngine.AMDModule

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Description

Represents the initialization state of a DLSSContext. You can only use and set this when calling GraphicsDevice.CreateFeature.

Properties

displaySizeHeightThe height of the presentation resolution targeted by the upscaling process.
displaySizeWidthThe width of the presentation resolution targeted by the upscaling process.
ffxFsrFlagsInitialization flags. Additional resources: FfxFsr2InitializationFlags.
maxRenderSizeHeightThe maximum height that rendering will be performed at.
maxRenderSizeWidthThe maximum width that rendering will be performed at.

Public Methods

GetFlagHelper function. Identifies whether an initialization flag is set or unset. See Also: FfxFsr2InitializationFlags.
SetFlagHelper function. Controls the initialization feature flags set. See Also: FfxFsr2InitializationFlags.
Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961