Version: Unity 6 Beta (6000.0)
LanguageEnglish
  • C#

UnityEngine.AMDModule

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Description

A module that contains API you can use to interact with AMD graphics cards.

To activate this module at runtime, call AMD.Plugins.LoadPlugin with the AMD.Plugins.Plugin.AMDUnityPlugin value during application startup.

Classes

AMDUnityPluginProvides methods to manage loading and unloading AMD module plugins.
FSR2ContextRepresents the state of FSR2.
GraphicsDeviceProvides the main entry point for the AMD Module. Use this to interact with specific AMD graphics card features.

Structs

FSR2CommandExecutionDataRepresents the state of a FSR2Context. If you call Device.ExecuteFSR2, Unity sends the values in this struct to the runtime. After this, you can change the values in this struct without any side effects.
FSR2CommandInitializationDataRepresents the initialization state of a DLSSContext. You can only use and set this when calling GraphicsDevice.CreateFeature.
FSR2TextureTableThe set of texture slots available for the FSR2Context. SA GraphicsDevice.ExecuteFSR2.

Enumerations

FfxFsr2InitializationFlagsOptions that represent subfeatures of FSR2.
FSR2QualityOptions for FSR2 performance modes.
Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961