Version: Unity 6 Beta (6000.0)
LanguageEnglish
  • C#

GraphicsDevice

class in UnityEngine.AMD

/

Implemented in:UnityEngine.AMDModule

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Description

Provides the main entry point for the AMD Module. Use this to interact with specific AMD graphics card features.

Static Properties

deviceGets the device created by GraphicsDevice.CreateGraphicsDevice. If the device hasn't been created this property evaluates to null.
versionGets the version that corresponds to Unity's host plugin that manages the AMD.AMDUnityPlugin official library.

Public Methods

CreateFeatureCreates a specific AMD feature.
DestroyFeatureDestroys a specific feature created with GraphicsDevice.CreateFeature.
ExecuteFSR2Records the execution of FSR 2.0 into a rendering command buffer. This call does not execute the command buffer, it only appends custom commands into it.
GetRenderResolutionFromQualityModeQueries the resolution configuration from a specified quality mode preset.
GetUpscaleRatioFromQualityModeGets a precomputed upscaling ratio based on a preset quality setting.

Static Methods

CreateGraphicsDeviceCreates the main API object. Call this method only once in your application.
Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961