Version: Unity 6 Beta (6000.0)
LanguageEnglish
  • C#

Color.blue

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public static Color blue;

Description

Solid blue. RGBA is (0, 0, 1, 1).

//Attach this script to a GameObject with a Renderer (go to Create>3D Object and select one of the first 6 options to create a GameObject with a Renderer automatically attached).
//This script changes the Color of your GameObject’s Material when your mouse hovers over it in Play Mode.

using UnityEngine;

public class Example : MonoBehaviour { Renderer m_Renderer;

void Start() { //Fetch the Renderer component of the GameObject m_Renderer = GetComponent<Renderer>(); }

//Run your mouse over the GameObject to change the Renderer's material color to blue void OnMouseOver() { m_Renderer.material.color = Color.blue; }

//Change the Material's Color back to white when the mouse exits the GameObject void OnMouseExit() { m_Renderer.material.color = Color.white; } }
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