Version: Unity 6 Beta (6000.0)
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CustomCollider2D.customShapeCount

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public int customShapeCount;

Description

The total number of custom PhysicsShape2D assigned to the Collider. (Read Only)

All the shapes represented here contain a total vertex count of customVertexCount.

NOTE: This property should not be confused with Collider2D.shapeCount which is a count of active shapes on the Collider2D. The CustomCollider2D has this property too. If a Collider2D is disabled, inactive or in error then the Collider2D.shapeCount will be zero whereas the customShapeCount will always be a count of assigned custom PhysicsShape2D.

using UnityEngine;
using UnityEngine.Assertions;

public class Example : MonoBehaviour { void Start() { // Fetch the custom collider. var customCollider = GetComponent<CustomCollider2D>();

// Create a shape group. var shapeGroup = new PhysicsShapeGroup2D();

// Add a Circle to the shape group. shapeGroup.AddCircle ( center: new Vector2(-1f, 0f), radius: 0.5f );

// Add a box to the shape group. shapeGroup.AddBox ( center: new Vector2(1f, 0f), size: new Vector2(1f, 1f) );

// Assign our shapes. customCollider.SetCustomShapes(shapeGroup);

// Validate the custom shape count. Assert.AreApproximatelyEqual(shapeGroup.shapeCount, customCollider.customShapeCount); } }
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