Version: Unity 6 Beta (6000.0)
LanguageEnglish
  • C#

Input.anyKeyDown

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

public static bool anyKeyDown;

Description

Returns true the first frame the user hits any key or mouse button. (Read Only)

You should be polling this variable from the Update function, since the state gets reset each frame. It will not return true until the user has released all keys / buttons and pressed any key / buttons again. This does not detect touches. For touches, use Input.touchCount.

using UnityEngine;

public class Example : MonoBehaviour { // Detects if any key has been pressed down.

void Update() { if (Input.anyKeyDown) { Debug.Log("A key or mouse click has been detected"); } } }
Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961