Version: Unity 6 Beta (6000.0)
LanguageEnglish
  • C#

Input.mousePosition

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

public static Vector3 mousePosition;

Description

The current mouse position in pixel coordinates. (Read Only).

Input.mousePosition is a Vector3 for compatibility with functions that have Vector3 arguments. The z component of the Vector3 is always 0.

The bottom-left of the screen or window is at (0, 0). The top-right of the screen or window is at (Screen.width, Screen.height).

Note: Input.mousePosition reports the position of the mouse even when it is not inside the Game View, such as when Cursor.lockState is set to CursorLockMode.None. When running in windowed mode with an unconfined cursor, position values smaller than 0 or greater than the screen dimensions (Screen.width,Screen.height) indicate that the mouse cursor is outside of the game window.

In the following example, the x and y coordinates of the mouse position are printed when the “Fire1” button is clicked.

using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour { void Update() { if (Input.GetButtonDown("Fire1")) { Vector3 mousePos = Input.mousePosition; { Debug.Log(mousePos.x); Debug.Log(mousePos.y); } } } }
Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961