Version: Unity 6 Beta (6000.0)
LanguageEnglish
  • C#

ReferenceContext

class in UnityEngine.LightTransport


Implements interfaces:IDeviceContext

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Description

The ReferenceContext implements the IDeviceContext interface.

The implementation favors correctness and simplicity over performance. It runs on CPU without multithreading, asynchronous execution or any other optimizations. The class is meant for debugging and is not intended for production use.

Constructors

ReferenceContextConstructor.

Public Methods

CreateBufferCreate a new buffer of a given size.
DestroyBufferDestroy the buffer with the given ID.
DisposeDispose.
FlushFlush the device context.
GetNativeArrayGet the NativeArray used for storing buffers in the context.
InitializeInitialize the device context.
IsCompletedReturns true if the asynchronous operation completed.
ReadBufferRead contents of a buffer from the context.
WaitWait for an asynchronous event.
WriteBufferWrite data into the memory buffer allocated by the context.
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