Version: Unity 6 Beta (6000.0)
LanguageEnglish
  • C#

RayTracingMeshInstanceConfig

struct in UnityEngine.Rendering

/

Implemented in:UnityEngine.CoreModule

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Description

Parameters you can use to configure ray tracing Mesh instances that are part of a RayTracingAccelerationStructure.

This structure groups common parameters between different ray tracing instances.

Additional resources: RayTracingAccelerationStructure.AddInstance, RayTracingAccelerationStructure.AddInstances.

Properties

accelerationStructureBuildFlagsThe flags Unity uses when it builds the acceleration structure for the geometry referenced by this ray tracing instance configuration.
accelerationStructureBuildFlagsOverrideWhether to override the build flags specified when creating a RayTracingAccelerationStructure.
dynamicGeometryWhether Unity considers the geometry animated or not.
enableTriangleCullingWhether front/back face culling for this ray tracing instance is enabled.
frontTriangleCounterClockwiseWhether to flip the way triangles face in this ray tracing instance.
layerThe Layer used by the ray tracing instance.
lightProbeProxyVolumeThe LightProbeProxyVolume the ray tracing instance uses.
lightProbeUsageThe Light probe interpolation type for this instance.
maskThe ray tracing instance mask.
materialThe Material the ray tracing instance uses.
materialPropertiesAdditional Material properties to apply onto Material.
meshThe Mesh to add to a RayTracingAccelerationStructure.
motionVectorModeMotion vector mode.
renderingLayerMaskA mask that you can access in HLSL with unity_RenderingLayer built-in shader uniform.
subMeshFlagsFlags that determine how rays intersect the geometry for each submesh relative to Material type during ray tracing.
subMeshIndexThe index of a sub-mesh when the Mesh contains multiple sub-meshes.
Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961