Version: Unity 6 Beta (6000.0)
LanguageEnglish
  • C#

SearchService.ShowPicker

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Declaration

public static Search.ISearchView ShowPicker(Search.SearchContext context, Action<SearchItem,bool> selectHandler, Action<SearchItem> trackingHandler, Func<SearchItem,bool> filterHandler, IEnumerable<SearchItem> subset, string title, float itemSize, float defaultWidth, float defaultHeight, Search.SearchFlags flags);

Parameters

context Search context to start with.
selectHandler Callback invoked when an item is selected.
trackingHandler Callback invoked when an item is clicked without it being the final selection.
filterHandler Callback invoked to filter search item results to display.
title Topic to search.
itemSize Initial result view item size.
defaultWidth Initial width of the window.
defaultHeight Initial height of the window.
subset Initial set of items to be searched.
flags Options defining how the query is performed.

Returns

ISearchView Creates a new search window.

Description

Open a search item picker window.


Declaration

public static Search.ISearchView ShowPicker(Search.SearchViewState viewState);

Parameters

viewState Search view state used to open the Search Picker window.

Returns

ISearchView Creates a new search window.

Description

Open a Search Picker window.

This example shows how to open a custom search picker to pick a decal material.

using UnityEditor;
using UnityEditor.Search;
using UnityEngine;
using UnityEngine.Search;

static class Example_SearchService_ShowPicker
{
    [MenuItem("Examples/SearchService/ShowPicker")]
    public static void Run()
    {
        var context = SearchService.CreateContext("asset", "t:material");
        var viewState = new SearchViewState(context,
            SearchViewFlags.GridView |
            SearchViewFlags.OpenInBuilderMode |
            SearchViewFlags.DisableSavedSearchQuery)
        {
            windowTitle = new GUIContent("Material Selector"),
            title = "Material",
            selectHandler = SelectHandler,
            trackingHandler = TrackingHandler,
            position = SearchUtils.GetMainWindowCenteredPosition(new Vector2(600, 400))
        };
        SearchService.ShowPicker(viewState);
    }

    static void SelectHandler(SearchItem searchItem, bool canceled)
    {
        Debug.Log($"Selected {searchItem} (canceled: {canceled})");
    }

    static void TrackingHandler(SearchItem searchItem)
    {
        Debug.Log($"Tracking {searchItem}");
    }
}
Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961