Version: Unity 6 Beta (6000.0)
LanguageEnglish
  • C#

ClutchShortcutAttribute

class in UnityEditor.ShortcutManagement

/

Inherits from:ShortcutManagement.ShortcutAttribute

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Description

Registers a static method as the action for a clutch shortcut.

A clutch shortcut is triggered when the user presses the key binding for the shortcut and also when the user releases the key. The method on which this attribute is placed must take a single argument of type ShortcutArguments.

You can bind a ClutchShortcutAttribute and a ShortcutAttribute to the same mouse button. In this case, the clutch shortcut triggers when the mouse button is slightly dragged and also when it is released.

Constructors

ClutchShortcutAttributeCreates an attribute for a clutch shortcut with an ID, optional context, and optional default binding.

Inherited Members

Properties

displayNameOptional override of the Shortcut ID when listing the Shortcut in the configuration interface.
Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961