Version: Unity 6 Beta (6000.0)
LanguageEnglish
  • C#

SpriteRenderer.size

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Switch to Manual
public Vector2 size;

Description

Property to set or get the size to render when the SpriteRenderer.drawMode is set to SpriteDrawMode.Sliced or SpriteDrawMode.Tiled.

Assigning a Sprite to SpriteRenderer.sprite when it is null will also set the SpriteRenderer.size value to the Sprite's width and height.

using UnityEngine;

public class ExampleClass : MonoBehaviour { private Rigidbody2D rb; private SpriteRenderer sprRend;

void Awake() { sprRend = gameObject.AddComponent<SpriteRenderer>() as SpriteRenderer; sprRend.drawMode = SpriteDrawMode.Sliced;

rb = gameObject.AddComponent<Rigidbody2D>() as Rigidbody2D; rb.bodyType = RigidbodyType2D.Kinematic; }

void Start() { gameObject.GetComponent<SpriteRenderer>().sprite = Resources.Load<Sprite>("image256x128"); gameObject.transform.Translate(0.0f, 0.0f, 0.0f); }

void Update() { //Press the Space key to increase the size of the sprite if (Input.GetKey(KeyCode.Space)) { sprRend.size += new Vector2(0.05f, 0.01f); Debug.Log("Sprite size: " + sprRend.size.ToString("F2")); } } }
Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961