Version: Unity 6.1 Alpha (6000.1)
Language : English
Group GameObjects together in a lightmap with Baked Tags
Smooth hard edges in lightmaps

Troubleshooting baked lightmaps

Solve common issues with baked lightmapsA pre-rendered texture that contains the effects of light sources on static objects in the scene. Lightmaps are overlaid on top of scene geometry to create the effect of lighting. More info
See in Glossary
, such as hard edges or light bleeding.

Page Description
Smooth hard edges in lightmaps Use seam stitching to smooth unwanted hard edges in GameObjectsThe fundamental object in Unity scenes, which can represent characters, props, scenery, cameras, waypoints, and more. A GameObject’s functionality is defined by the Components attached to it. More info
See in Glossary
.
Fix light bleeding in lightmaps Add space between surfaces in lightmaps, to avoid issues such as aliasing and pixelation.

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Group GameObjects together in a lightmap with Baked Tags
Smooth hard edges in lightmaps
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