Explore the SubShader block in ShaderLabUnity’s language for defining the structure of Shader objects. More info
See in Glossary to create a subshader, and add LODThe Level Of Detail (LOD) technique is an optimization that reduces the number of triangles that Unity has to render for a GameObject when its distance from the Camera increases. More info
See in Glossary values, tags, or a UsePass or GrabPass directive.
| Page | Description | 
|---|---|
| SubShader block reference | Reference for the SubShaderblock in ShaderLab. | 
| LOD directive reference | Reference for the LODdirective in ShaderLab. | 
| SubShader tags reference | Reference for the Tagsin theSubShaderblock in ShaderLab. | 
| UsePass directive reference | Reference for UsePassdirective in ShaderLab. | 
| GrabPass directive reference | Reference for the GrabPassdirective in ShaderLab. |