Version: Unity 6.1 Alpha (6000.1)
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Introduction to high dynamic range (HDR)

High dynamic range (HDR)

Resources and techniques for applying high dynamic range (HDR) to increase the range of colour and luminosity values available in all rendering pipelines.

Page Description
Introduction to high dynamic range Understand HDRhigh dynamic range
See in Glossary
and how HDR works in Unity.
HDR color picker reference Explore the properties in the HDR color picker, and the additional controls the HDR color picker offers compared to the standard color picker.
HDR in the Built-in Render Pipeline Resources for working with HDR in the Built-in Render PipelineA series of operations that take the contents of a Scene, and displays them on a screen. Unity lets you choose from pre-built render pipelines, or write your own. More info
See in Glossary
.
HDR in URP Resources and approaches for working with HDR and HDR Output in URP.
Disable sRGB sampling for a texture
Introduction to high dynamic range (HDR)
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