Resources for using shaders in the Built-In Render PipelineA series of operations that take the contents of a Scene, and displays them on a screen. Unity lets you choose from pre-built render pipelines, or write your own. More info
See in Glossary to create materials for real-world objects or particles.
| Page | Description |
|---|---|
| Prebuilt shaders | Resources for using the Standard Shader, particle shaders or the Autodesk Interactive shader. |
| Replace shaders at runtime | Change the shader that a cameraA component which creates an image of a particular viewpoint in your scene. The output is either drawn to the screen or captured as a texture. More info See in Glossary uses to render certain geometry at runtime. |
| Writing custom shaders | Resources for writing HLSL code and Surface ShadersA streamlined way of writing shaders for the Built-in Render Pipeline. More info See in Glossary in the Built-In Render Pipeline. |