Version: Unity 6.1 Alpha (6000.1)
Language : English
Sprite packer modes reference
Sprite Atlas V2

Sprite Atlas V2

Sprite Atlas V2, enabled by default in Unity 2022.2+, automatically migrates V1 assets (which become incompatible with V1), offers flexible texture source options for sprites in Edit and Play modes, and features an unchanged InspectorA Unity window that displays information about the currently selected GameObject, asset or project settings, allowing you to inspect and edit the values. More info
See in Glossary
with the imported SpriteA 2D graphic objects. If you are used to working in 3D, Sprites are essentially just standard textures but there are special techniques for combining and managing sprite textures for efficiency and convenience during development. More info
See in Glossary
Atlas object now located at the bottom.

Topic Description
Sprite Atlas V2 Sprite AtlasA utility that packs several sprite textures tightly together within a single texture known as an atlas. More info
See in Glossary
V2 enhances the efficiency of sprite management and offers more control over how and when sprites are packed into atlases.
Enable Sprite Atlas V2 Sprite Atlas V2 is enabled by default in Unity 2022.2+.
Enable Sprite Atlas V2 effects Select whether sprites always use the Sprite Atlas as their texture source in both Edit and Play modes or only use the Sprite Atlas during builds.
Sprite Atlas V2 inspector reference In Sprite Atlas V2, the Inspector properties remain the same as in V1, except that the imported Sprite Atlas object is now located at the bottom of the Inspector.
Sprite packer modes reference
Sprite Atlas V2
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