Version: Unity 6.1 Alpha (6000.1)
Language : English
Draw objects in the render graph system in URP
Run a compute shader in a render pass in URP

Compute shaders in the render graph system in URP

To create a render pass that runs a compute shaderA program that runs on the GPU. More info
See in Glossary
, use the render graph system.

Page Description
Run a compute shader in a render pass Create a render pass that allocates a buffer and runs a compute shader to output data into the buffer.
Create input data for a compute shader Allocate a buffer that provides input data for a compute shader in a render pass.

Additional resources

Draw objects in the render graph system in URP
Run a compute shader in a render pass in URP
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