Version: Unity 6.2 Alpha (6000.2)
Language : English
Configure Gate Fit
Introduction to camera output

Camera output

Techniques for outputting depth, depth-normal and motion vector information from a cameraA component which creates an image of a particular viewpoint in your scene. The output is either drawn to the screen or captured as a texture. More info
See in Glossary
.

Page Description
Introduction to camera output Learn about using the DepthTextureMode API to output a depth or motion texture from a camera.
Output a depth texture from a camera Output a texture with data about the object depth or surface normals in the camera view.
Output a motion vector texture from a camera Output a texture with data about object motion in the camera view.
Sample output textures in a shader Read the data from a depth texture or a motion vector texture in custom shaderA program that runs on the GPU. More info
See in Glossary
code.
Troubleshooting camera output Solve common issues with camera output, such as visual artefacts.

Additional resources


对文档有任何疑问,请移步至开发者社区提问,我们将尽快为您解答
Configure Gate Fit
Introduction to camera output
Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961