Techniques for outputting depth, depth-normal and motion vector information from a cameraA component which creates an image of a particular viewpoint in your scene. The output is either drawn to the screen or captured as a texture. More info
See in Glossary.
| Page | Description | 
|---|---|
| Introduction to camera output | Learn about using the DepthTextureModeAPI to output a depth or motion texture from a camera. | 
| Output a depth texture from a camera | Output a texture with data about the object depth or surface normals in the camera view. | 
| Output a motion vector texture from a camera | Output a texture with data about object motion in the camera view. | 
| Sample output textures in a shader | Read the data from a depth texture or a motion vector texture in custom shaderA program that runs on the GPU. More info See in Glossary code. | 
| Troubleshooting camera output | Solve common issues with camera output, such as visual artefacts. |