Version: Unity 6.2 Alpha (6000.2)
Language : English
Set up your project for the BatchRendererGroup API in URP
Initialize a BatchRendererGroup object in URP

Creating a renderer with the BatchRendererGroup API in URP

This section of the documentation explains how to use BatchRendererGroup (BRG) to create a renderer.

Topic Description
Initialize a BatchRendererGroup object Explains how to initialize a BatchRendererGroup object with a minimal OnPerformCulling callback.
Register meshes and materials Explains how to register meshes and materials so you can use them in a renderer.
Create batches Explains how to create batches of instance data that describe what to render.
Create draw commands Explains how to create draw commands and complete your simple renderer.

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Set up your project for the BatchRendererGroup API in URP
Initialize a BatchRendererGroup object in URP
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